Date Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nDepictions of the Police on Television<\/h3>\n\n\n\nFaculty Mentor<\/strong><\/th>\nDr. Sarah Fischer<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Social and Behavioral Sciences<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\nsfischer@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nAny<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 (May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.)<\/td>\n<\/tr>\n | \nDescription<\/strong><\/th>\nResearch demonstrates that the public learns about crime and police procedure primarily through television. However, most research on television\u2019s depiction of the criminal justice system to date has analyzed who television shows portray as criminals and how shows depict the use of forensic evidence. This project involves analyzing episodes of two television shows\u2014NBC\u2019s Law and Order: Special Victims Unit (SVU) and BBC\u2019s The Fall to examine their depictions of police procedure, police officers, and the decisions police officers make.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nProject 1: Literature in Context: Open Access Digital Humanities Project; \nProject 2: Horror Film: A Book Project<\/h3>\n\n\n\nFaculty Mentor<\/strong><\/th>\nDr. Tonya Howe<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Humanities<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\nthowe@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nAny\/All — especially Literature, Digital Writing & Narrative Design, History, and IT<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 (May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.)<\/td>\n<\/tr>\n | \nTitle \nProject 1<\/strong><\/th>\nLiterature in Context: Open Access Digital Humanities Project<\/td>\n<\/tr>\n | \nDescription Project 1<\/strong><\/th>\nI am working on a federally-funded Open Education Resource web application called Literature in Context. I need help annotating and preparing for the web a selection of canonical literary texts. Once complete, these materials will be available on a publicly-accessible database for students like you and faculty like me to use in the classroom. We will learn basic XML development on our way. See the current website and sample texts: https:\/\/anthologydev.lib.virginia.edu<\/td>\n<\/tr>\n | \nTitle \nProject 2<\/strong><\/th>\nHorror Film: A Book Project<\/td>\n<\/tr>\n | \nDescription Project 2<\/strong><\/th>\nI am planning a book on horror film, focusing especially on the history of horror film technology (innovation) and the self-conscious or “meta” horror film. This project will involve students watching a lot of horror films, doing research on horror films, and writing annotations of those films and research materials.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nUrban Legends in the Middle Ages<\/h3>\n\n\n\nFaculty Mentor<\/strong><\/th>\nDr. Katie Peebles<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Humanities<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\nkpeebles@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nArt, Communication, English, Graphic Design, History, Liberal Studies, Philosophy, Politics, Theology, Education, Psychology, and Sociology<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 (May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.)<\/td>\n<\/tr>\n | \nDescription<\/strong><\/th>\nThis project will contribute to a book and online database of urban legends from the Middle Ages. The student researcher will investigate the social and historical context of urban legends, analyze the social and psychological motivations behind the legends, seek out more examples of hidden legends, and\/or improve and add to the project website.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n <\/a> \n>>Back to Top<\/a><\/p>\nScience<\/h1>\nProject 1: Analyzing Coronavirus Data; \nProject 2: Exploring the Role of Cell Adhesion Molecules in Cancer; \nProject 3: Brain Games<\/h3>\n \n\n\nFaculty Mentor<\/strong><\/th>\nDr. Amanda Wright<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Natural Sciences and Mathematics<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\nawright@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nBiology or Biochemistry<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 \n(Project 1: May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.) \n(Project 2: On Campus)<\/td>\n<\/tr>\n | \nTitle \nProject 1<\/strong><\/th>\nAnalyzing Coronavirus Data<\/td>\n<\/tr>\n | \nDescription Project 1<\/strong><\/th>\nWe will be analyzing data available from various sources to examine the spread of coronavirus through the US and other countries. Using this data as a baseline, we will use NetLogo, an agent based modeling program, to predict viral spreading behavior under different situations and circumstances. The culmination of this project will be a written case study on viral community spread that will be submitted for publication.<\/td>\n<\/tr>\n | \nTitle \nProject 2<\/strong><\/th>\nExploring the role of cell adhesion molecules in Cancer<\/td>\n<\/tr>\n | \nDescription Project 2<\/strong><\/th>\nRecently, cell adhesion molecule, CHL1, has been identified as an important regulator in several cancer types. In this project, we will be exploring the expression of CHL1 in different tissue types and analyzing data regarding the prevalence of this mutation in tumors.<\/td>\n<\/tr>\n | \nTitle \nProject 3<\/strong><\/th>\nBrain Games<\/td>\n<\/tr>\n | \nDescription Project 3<\/strong><\/th>\nWe will use the popular television show to develop learning modules for undergraduate neurobiology students. During this project, we will explore neurological concepts and create learning scenarios that can be implemented in the classroom.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nProject 1: Designing Pedagogical Chemistry Games; \nProject 2: Developing Chemistry Case Studies<\/h3>\n\n\n\nFaculty Mentor<\/strong><\/th>\nDr. Deana Jaber<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Natural Sciences & Mathematics<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\ndjaber@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nBiology, Biochemistry, Math, Education<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 (May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.)<\/td>\n<\/tr>\n | \nTitle \nProject 1<\/strong><\/th>\nDesigning Pedagogical Chemistry Games<\/td>\n<\/tr>\n | \nDescription Project 1<\/strong><\/th>\nGame-based instructional design is well established in the literature as a creative teaching supplement. Games have been used for teaching purposes and have yielded successful pedagogical results. In this research project, the student researcher will design a card game for a chemistry concept that students struggle to understand. The student will get to choose the topic they want to work on! Our research group has developed two card games that have been published in the Journal of Chemical Education in 2017 and 2019. We are adapting these card games into a digital card game that will allow students to play these card games online. We are also currently designing a periodic table game that would be appropriate for the public in an informal learning environment. These projects would be a perfect fit for a student looking to work on a research project where chemistry and education intersect.<\/td>\n<\/tr>\n | \nTitle \nProject 2<\/strong><\/th>\nDeveloping Chemistry Case Studies<\/td>\n<\/tr>\n | \nDescription Project 2<\/strong><\/th>\nAre you interested in a research project that allows you to explore science education? Do you enjoy writing fictional stories based on real-world examples? If the answer is yes, then this project might be of interest to you! The student researcher will investigate the release of per- and polyfluoroalkyl (PFAS) substances into the environment with the hope of understanding the science behind how these compounds react in the human body and our surroundings. Based on the findings, a fictional story featuring a real-world example will be developed to help students understand the chemical reactions that the PFAS compounds undergo. The case study will be used in a chemistry course and will be evaluated for its effectiveness on student’s learning of the science at hand.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nCreating Immersive Virtual Worlds!<\/h3>\n\n\n\nFaculty Mentor<\/strong><\/th>\nDr. Eric Bubar<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Natural Sciences and Mathematics<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\nebubar@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nAny<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 (May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.)<\/td>\n<\/tr>\n | \nDescription<\/strong><\/th>\nThe student(s) will learn an open source game engine (Unity). They will complete basic tutorials to explore the use of this software in creating virtual\/augmented reality (VR\/AR) experiences. A focus will be made on creating virtual worlds that are usable on Android\/iOS cellular devices as well as the Oculus Quest 2 VR headset. Students will first create a simple virtual environment making use of premade assets available within the chosen game engine while simultaneously exploring digital asset design creation. Final project goals include the creation of a game-based forensic crime scene investigation teaching\/learning experiences and\/or creation of science themed puzzle escape rooms. Additional VR\/AR games can be discussed\/developed based on the student’s interest. Significant technical skills and\/or interest in computers (preferably Windows), possession of a high-quality gaming-caliber computer with advanced GPU and an interest\/familiarity with virtual reality gaming are desirable (though not strictly necessary) qualifications for interested applicants.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nProject 1: Investigations of Companion Planting in the MU Plot Against Hunger Garden and its Implications for Increasing Pollinators; \nProject 2: Investigations of Companion Planting on the Prevention of Insect Pests in the MU Plot against Hunger Garden; \nProject 3: Identification of Differential Expression of SCAMP in Different Staged Breast Cancer Cells<\/h3>\n\n\n\nFaculty Mentor<\/strong><\/th>\nDr. Susan Agolini<\/td>\n<\/tr>\n | \nAcademic School<\/strong><\/th>\nSchool of Natural Sciences and Mathematics<\/td>\n<\/tr>\n | \nContact Information<\/strong><\/th>\nsagolini@marymount.edu<\/td>\n<\/tr>\n | \nAppropriate Majors\/Programs<\/strong><\/th>\nBiology\/Biochemistry<\/td>\n<\/tr>\n | \nPosition Availability<\/strong><\/th>\nSummer 2021 (May be held on campus or remotely, as mutually agreed with the faculty mentor and as pandemic conditions require.)<\/td>\n<\/tr>\n | \nTitle \nProject 1<\/strong><\/th>\nInvestigations of Companion Planting in the MU Plot Against Hunger Garden and its Implications for Increasing Pollinators<\/td>\n<\/tr>\n | \nDescription Project 1<\/strong><\/th>\nThis project will investigate the impact of companion planting high pollinator plants in the MU Plot Against Hunger garden. In this study, students will work closely with the faculty mentor to identify appropriate companion plants to place in the MU Plot Against Hunger garden that could attract an increase in pollinators to the vegetable garden. Students will measure the impact of the companion plant by taking daily measurements of the number of pollinator visits of both the pollinator plant and the vegetable plant. Comparisons will be made with the same vegetable plants grown in beds without the companion plants.<\/td>\n<\/tr>\n | \nTitle \nProject 2<\/strong><\/th>\nInvestigations of Companion Planting on the Prevention of Insect Pests in the MU Plot against Hunger Garden<\/td>\n<\/tr>\n | \nDescription Project 2<\/strong><\/th>\nThis project will investigate the impact of companion planting in the MU Plot Against Hunger garden to decrease the appearance of insect pests . In this study, students will work closely with the faculty mentor to identify appropriate companion plants to place in the MU Plot Against Hunger garden that could decrease the number of pests that are present in the vegetable garden. Students will measure the impact of the companion plant by taking daily measurements of the number of pests seen on or near the vegetable plant. Comparisons will be made with the same vegetable plants grown in beds without the companion plants.<\/td>\n<\/tr>\n | \nTitle \nProject 3<\/strong><\/th>\nIdentification of differential expression of SCAMP in different staged Breast Cancer Cells<\/td>\n<\/tr>\n | \nDescription Project 3<\/strong><\/th>\nIn this project students will study the levels of expression of various SCAMPs (Secretory Carrier Membrane Proteins) in breast cell cultures that are at various stages of transformation. Students will need to be available from 9am -5pm during the course of the 6 week research project, although they will not necessarily be in the lab the entire time.<\/td>\n<\/tr>\n | \nDate Posted<\/strong><\/th>\n10-Mar-21<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\nProject 1: Sea Turtle Tagging and Monitoring; \nProject 2: Turtle Egg Physiology – What happens inside the egg?<\/h3>\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |